Mastering Sfml Game Development

Author: Raimondas Pupius
Publisher: Packt Publishing Ltd
ISBN: 9781786466846
Size: 17.87 MB
Format: PDF, ePub, Docs
View: 83

Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and flashier graphics. Use advanced lighting techniques to add that extra touch of sophistication. Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects In Detail SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we're going to be building. From this point on, it's all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. Style and approach This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.

This Is How

Author: Augusten Burroughs
Publisher: Picador
ISBN: 1250032105
Size: 11.71 MB
Format: PDF, ePub, Docs
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From the #1 New York Times bestselling author of Running With Scissors comes a groundbreaking book by Augusten Burroughs that explores how to survive what you think you can't. If you're fat and fail every diet, if you're thin but can't get thin enough, if you lose your job, if your child dies, if you are diagnosed with cancer, if you always end up with exactly the wrong kind of person, if you always end up alone, if you can't get over the past, if your parents are insane and ruining your life, if you really and truly wish you were dead, if you feel like it's your destiny to be a star, if you believe life has a grudge against you, if you don't want to have sex with your spouse and don't know why, if you feel so ashamed, if you're lost in life, if you have ever wondered, How am I supposed to survive this? This is How.

Sfml Game Development By Example

Author: Raimondas Pupius
Publisher: Packt Publishing Ltd
ISBN: 9781785283000
Size: 18.53 MB
Format: PDF, ePub
View: 16

Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader's existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.

Retromania

Author: Simon Reynolds
Publisher: Faber & Faber
ISBN: 9780571271801
Size: 17.92 MB
Format: PDF
View: 47

We live in a pop age gone loco for retro and crazy for commemoration. Band re-formations and reunion tours, expanded reissues of classic albums and outtake-crammed box sets, remakes and sequels, tribute albums and mash-ups . . . But what happens when we run out of past? Are we heading toward a sort of cultural-ecological catastrophe, where the archival stream of pop history has been exhausted? Simon Reynolds, one of the finest music writers of his generation, argues that we have indeed reached a tipping point and that although earlier eras had their own obsessions with antiquity - the Renaissance with its admiration for Roman and Greek classicism, the Gothic movement's invocations of medievalism - never has there been a society so obsessed with the cultural artifacts of its own immediate past. Retromania is the first book to examine the retro industry and ask the question: Is this retromania a death knell for any originality and distinctiveness of our own?

Sex Gender And Sexuality

Author: Abby L. Ferber
Publisher: Oxford University Press, USA
ISBN: 019533289X
Size: 20.29 MB
Format: PDF, Docs
View: 70

There has been an outpouring of discussion and interest in recent years on gender and sexual identities in the disciplines of sociology and women's studies. Now, for the first time, there is a reader available that bridges the study of both gender and sexuality, providing a thorough examination of their interconnections. In an accessible format, the editors of Sex, Gender, and Sexuality construct a new model for making sense of gender and sexuality by raising provocative questions such as: How has our understanding of the relationship among sex, gender, and sexuality changed over time? How are these concepts constructed differently across cultures? What is the difference between transgender, transsexual, and queer? How does class and race shape people's experiences and expressions of gender and sexuality? While exploring a wide range of issues, each piece makes the relationship among sex, gender, and sexual identities central to the analysis. Sex, Gender, and Sexuality includes first-person accounts and narratives, poems, theoretical analyses, and critiques of existing research. Due to the evolution of thought and terminology in recent years, the editors have included a useful and unique glossary of basic and new terms.

Sellevision

Author: Augusten Burroughs
Publisher: St. Martin's Griffin
ISBN: 9781429956734
Size: 16.90 MB
Format: PDF, ePub, Mobi
View: 92

The hilarious first novel by the #1 bestselling author of Running with Scissors, Dry, A Wolf at the Table, and You Better Not Cry, Sellevision is Augusten Burrough's darkly funny and vastly entertaining skewering of a very troubled home-shopping channel. Welcome to the world of Sellevision, America's premier retail broadcasting network. When Max Andrews, the much loved and handsome (that is, lonely and gay) host of a "Toys for Tots" segment, accidentally exposes himself in front of millions of kids, Sellevision faces its first big scandal. As Max struggles to find a new job in television, the popular and perky host Peggy Jean Smythe is receiving sinister emails from a stalker. Popping pills and drinking heavily, she fails to notice that her husband is spending a lot of time with the young babysitter who lives next door. Then there's Leigh, whose affair with married Sellevision boss Howard Toast is going nowhere until she announces their relationship on air. A blistering satire of our overcharged, scandal-obsessed world, Sellevision is "an absolute howl . . . wicked fun" (New York Daily News).

The Sixties

Author: David Farber
Publisher: UNC Press Books
ISBN: 9781469608730
Size: 13.38 MB
Format: PDF, ePub, Mobi
View: 86

This collection of original essays represents some of the most exciting ways in which historians are beginning to paint the 1960s onto the larger canvas of American history. While the first literature about this turbulent period was written largely by participants, many of the contributors to this volume are young scholars who came of age intellectually in the 1970s and 1980s and thus write from fresh perspectives. The essayists ask fundamental questions about how much America really changed in the 1960s and why certain changes took place. In separate chapters, they explore how the great issues of the decade--the war in Vietnam, race relations, youth culture, the status of women, the public role of private enterprise--were shaped by evolutions in the nature of cultural authority and political legitimacy. They argue that the whirlwind of events and problems we call the Sixties can only be understood in the context of the larger history of post-World War II America. Contents "Growth Liberalism in the Sixties: Great Societies at Home and Grand Designs Abroad," by Robert M. Collins "The American State and the Vietnam War: A Genealogy of Power," by Mary Sheila McMahon "And That's the Way It Was: The Vietnam War on the Network Nightly News," by Chester J. Pach, Jr. "Race, Ethnicity, and the Evolution of Political Legitimacy," by David R. Colburn and George E. Pozzetta "Nothing Distant about It: Women's Liberation and Sixties Radicalism," by Alice Echols "The New American Revolution: The Movement and Business," by Terry H. Anderson "Who'll Stop the Rain?: Youth Culture, Rock 'n' Roll, and Social Crises," by George Lipsitz "Sexual Revolution(s)," by Beth Bailey "The Politics of Civility," by Kenneth Cmiel "The Silent Majority and Talk about Revolution," by David Farber