Explanation Based Neural Network Learning

Author: Sebastian Thrun
Publisher: Springer Science & Business Media
ISBN: 9781461313816
Size: 12.37 MB
Format: PDF
View: 52

Lifelong learning addresses situations in which a learner faces a series of different learning tasks providing the opportunity for synergy among them. Explanation-based neural network learning (EBNN) is a machine learning algorithm that transfers knowledge across multiple learning tasks. When faced with a new learning task, EBNN exploits domain knowledge accumulated in previous learning tasks to guide generalization in the new one. As a result, EBNN generalizes more accurately from less data than comparable methods. Explanation-Based Neural Network Learning: A Lifelong Learning Approach describes the basic EBNN paradigm and investigates it in the context of supervised learning, reinforcement learning, robotics, and chess. `The paradigm of lifelong learning - using earlier learned knowledge to improve subsequent learning - is a promising direction for a new generation of machine learning algorithms. Given the need for more accurate learning methods, it is difficult to imagine a future for machine learning that does not include this paradigm.' From the Foreword by Tom M. Mitchell.

Recent Advances In Robot Learning

Author: Judy A. Franklin
Publisher: Springer Science & Business Media
ISBN: 9781461304715
Size: 20.93 MB
Format: PDF, Docs
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Recent Advances in Robot Learning contains seven papers on robot learning written by leading researchers in the field. As the selection of papers illustrates, the field of robot learning is both active and diverse. A variety of machine learning methods, ranging from inductive logic programming to reinforcement learning, is being applied to many subproblems in robot perception and control, often with objectives as diverse as parameter calibration and concept formulation. While no unified robot learning framework has yet emerged to cover the variety of problems and approaches described in these papers and other publications, a clear set of shared issues underlies many robot learning problems. Machine learning, when applied to robotics, is situated: it is embedded into a real-world system that tightly integrates perception, decision making and execution. Since robot learning involves decision making, there is an inherent active learning issue. Robotic domains are usually complex, yet the expense of using actual robotic hardware often prohibits the collection of large amounts of training data. Most robotic systems are real-time systems. Decisions must be made within critical or practical time constraints. These characteristics present challenges and constraints to the learning system. Since these characteristics are shared by other important real-world application domains, robotics is a highly attractive area for research on machine learning. On the other hand, machine learning is also highly attractive to robotics. There is a great variety of open problems in robotics that defy a static, hand-coded solution. Recent Advances in Robot Learning is an edited volume of peer-reviewed original research comprising seven invited contributions by leading researchers. This research work has also been published as a special issue of Machine Learning (Volume 23, Numbers 2 and 3).

Rule Based Programming

Author: Thaddeus J. Kowalski
Publisher: Springer
ISBN: UOM:39015040672381
Size: 12.42 MB
Format: PDF
View: 39

Rule-Based Programming is a broad presentation of the rule-based programming method with many example programs showing the strengths of the rule-based approach. The rule-based approach has been used extensively in the development of artificial intelligence systems, such as expert systems and machine learning. This rule-based programming technique has been applied in such diverse fields as medical diagnostic systems, insurance and banking systems, as well as automated design and configuration systems. Rule-based programming is also helpful in bridging the semantic gap between an application and a program, allowing domain specialists to understand programs and participate more closely in their development. Over sixty programs are presented and all programs are available from an ftp site. Many of these programs are presented in several versions allowing the reader to see how realistic programs are elaborated from `back of envelope' models. Metaprogramming is also presented as a technique for bridging the `semantic gap'. Rule-Based Programming will be of interest to programmers, systems analysts and other developers of expert systems as well as to researchers and practitioners in artificial intelligence, computer science professionals and educators.

Learning To Learn

Author: Sebastian Thrun
Publisher: Springer Science & Business Media
ISBN: 9781461555292
Size: 18.11 MB
Format: PDF, ePub, Mobi
View: 98

Over the past three decades or so, research on machine learning and data mining has led to a wide variety of algorithms that learn general functions from experience. As machine learning is maturing, it has begun to make the successful transition from academic research to various practical applications. Generic techniques such as decision trees and artificial neural networks, for example, are now being used in various commercial and industrial applications. Learning to Learn is an exciting new research direction within machine learning. Similar to traditional machine-learning algorithms, the methods described in Learning to Learn induce general functions from experience. However, the book investigates algorithms that can change the way they generalize, i.e., practice the task of learning itself, and improve on it. To illustrate the utility of learning to learn, it is worthwhile comparing machine learning with human learning. Humans encounter a continual stream of learning tasks. They do not just learn concepts or motor skills, they also learn bias, i.e., they learn how to generalize. As a result, humans are often able to generalize correctly from extremely few examples - often just a single example suffices to teach us a new thing. A deeper understanding of computer programs that improve their ability to learn can have a large practical impact on the field of machine learning and beyond. In recent years, the field has made significant progress towards a theory of learning to learn along with practical new algorithms, some of which led to impressive results in real-world applications. Learning to Learn provides a survey of some of the most exciting new research approaches, written by leading researchers in the field. Its objective is to investigate the utility and feasibility of computer programs that can learn how to learn, both from a practical and a theoretical point of view.

Pattern Recognition And Machine Learning

Author: Christopher M. Bishop
Publisher: Springer Verlag
ISBN: 0387310738
Size: 12.43 MB
Format: PDF, Docs
View: 41

The field of pattern recognition has undergone substantial development over the years. This book reflects these developments while providing a grounding in the basic concepts of pattern recognition and machine learning. It is aimed at advanced undergraduates or first year PhD students, as well as researchers and practitioners.

Computer Vision

Author: Richard Szeliski
Publisher: Springer Science & Business Media
ISBN: 1848829353
Size: 16.59 MB
Format: PDF, ePub
View: 23

Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques. Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.